Factorio robot

Jul 19, 2024
Robot Quick Start. by Zerdex. Starting Rifle + Uranium ammo. Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings. Now compatible with 'Krastorio 2'. Tweaks..

I've been playing Factorio for many years now. My usual game play has three stages that has different needs on each stage. Early game starter base - Main goal of this base is to start producing robots. Main bus - To finish all finite research and to support materials while building your mega base; Rail blocks / Mega baseThe robots marked by the green arrows appear to be stuck in an "infinite" loop. They fly as far as they can and then return for charge, instead of flying north along the purple route and taking the robotpath that most other bots use. Just wondering if this is by design, a bug, or just my useless design techniques. Thanks!Robot Army. by kyranzor. Manufacture and deploy automated robot soldiers to attack your foes and defend your factory! Information. Changelog. Downloads. Dependencies 2 / 14. Discussion 195. Metrics.0.1.1 - New robotic step before logistic robots 0.1.2 - Adds punishment for placing without bots, fixs not being able to place vehicle bug, build distance is normal again. 0.1.3 - Added custom graphics and added support for aai vehicles. 0.1.4 - Fixed the issue of not being able to place cargo wagons1.5.2 (3 years ago) Factorio version: 0.15 - 1.1. Downloaded by: 3.59K users. Faster, very expensive robots which do not require charging, as they are powered by a built-in fusion reactor. The recipes take a robot of the appropriate type, some circuits, and a portable fusion reactor. This is a late-game thing.FACTORIO is perhaps one of the greatest games ever made. But unfortunately, it has a bug problem that needs to be solved...preferably with nuclear weapons. J...The personal roboport MK2 allows construction bots to work from the player's inventory. The personal roboport MK2 supports significantly more robots than the personal roboport (25, versus 10 for the MK1), a larger construction area (40×40 rather than 30×30), and extra charging ports (4 instead of 2). Inserting multiple of either roboport into the player's modular armor or the ...Increases the amount of items logistic robots and construction robots can transport at once. It is directly related to inserter item stack size bonus and behaves in the same way. When one item is missing to complete the requested amount then the bot will take more than needed to complete the request. Technology. Cost. Effects. Cumulative. effect.This app can be used to build bot based malls/hubs. This generator gives you a blueprint to produce the selected recipes. The requester chest will request the items you need for the recipe. It will respect the speed of the machine and the time needed to craft the item. The outserter will prevent producing too much of one item.Aug 18, 2014 ... It depends on what you use them for. A good number would be so that you have 200-300 spare logistics bots at any time. This depends on the size ...Factorio is the game I feel does this the best, as almost every system you can interact with in the game can be figured out without a tutorial as long as you can understand the simple rules by which everything operates. The robots in this game were always a weird exception, never quite working as intuitively as everything else in the game.Yep, its possible. Maybe the roboport where you insert the robots is full. robots will not automaticly fly to other roboports just to fill the network. Once built, a robot sits in a chest, deactivated until it is inserted into a roboport. Either manually, or using belts and inserters.Anything in a passive provider chest is accessible by the logistics robots and they will use it to satisfy requests. The requester chest, and also your inventory, has a logistics menu (for your inventory it's on the right). To set up a request: select one of the squares, chose an object and use the slider to chose the number of that item.Factorio: How to Make A Logistics Network (& Automate Building) By Rain Heffner. Published Jan 30, 2021. If automating production wasn't crazy enough, Factorio …Welcome to the Official Factorio Wiki, the official source of documentation for Factorio™. 14 active editors (of 4,601 registered) are currently maintaining 4,366 articles and 1,260 images . Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating ...Jun 23, 2014 · 1) all trains have 1 cargo cart. 2) main station near processing, unloads all of the cart into 4-6 chests. These chests distribute to processing or other storage. 3) many trains on the rails, going to different outposts, some filling iron, some copper, some both, some even coal or stone. So, other than restricting some of the unload chests via ... Jun 9, 2023 ... Check out the mod here: https://mods.factorio.com/mod/robotworld-continued.FACTORIO 1.0 - LETS START AUTOMATING!Let's Play series to celenbrate the launch of Factorio 1.0The focus of this series is to explain mechanics, designs and ...robots are not magic. they have limitations. just like every other solution in factorio, bots have strengths and weaknesses. it's your job as an engineer to design a solution to the problem using the tools at your disposal. Solution, build a bridge over on the key parts so they can recharge. But. you know the solution. so fix it!Factorio version: 1.0 - 1.1. Downloaded by: 582 users. Updated the Big Logistic Robot mod from DellAquilla. Payload size = robot scale * 5. Robot speed = 0.05 / robot scale. Robot energy = robot scale * 2.5. Robot scale is 2 by default, giving 10 (+bonus) initial cargo slots, and roughly half the speed of vanilla robots.Automatically deploys defender and destroyer capsules when enemies are near. (Configurable) Deploys up to 10 capsules at once. (Configurable) Can be toggled with:With lots of walls and automated gun turrets. Answer. See Results. What really saves Factorio from slipping into monotony are some key techs that can totally change the way you play, and they're ... Factorio version: 1.1. Downloaded by: 4.50K users. Adds a basic construction and logistics bot, along with a basic roboport, personal roboport, passive provider, and storage chest for early game (logistics and roboport configurable). As well as optionally rebalancing robot speed (faster initially, but smaller upgrades). Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints.Hi, it would be nice if you could add the option that we can set the starting resources. I found it kinda overpowered to obtain 200 transport and 50 build robots plus the many other things (electric poles, pump, boiler, generator, electic drills and so on.Factorio version: 0.14 - 1.1. Downloaded by: 13.1K users. Craft new mining robots which can be used in Robot Mining Sites to mine resources for you. Every Mining Site is a passive provider chest and contains additional entities with it: - Controller: a lamp which can control whether the mining should be enabled or not.Sep 21, 2023 ... Abstract base for construcion/logistics and combat robots. Prototype/FlyingRobot — abstract. speed, :: double · energy_per_move, :: Energy ( ...To access Factorio's console, all you have to do is hit the "/" key while in-world. If this doesn't work, you can check (or assign) which key to press by opening the menu and navigating to Settings->Controls->Basic Interaction->Toggle chat (and Lua console). For a list of basic commands, simply type " /help " into the console, and you'll be ...Bots for short-medium range and trains for long range is the ultimate logistics strategy. The main advantage of belts is they are really cheap compared with bots, especially the bot upgrades and the bot charging requirements can be considered to be significant expenses. But if you're willing to pay the price for bots they're basically better. Factorio version: 0.14 - 1.1. Downloaded by: 13.1K users. Craft new mining robots which can be used in Robot Mining Sites to mine resources for you. Every Mining Site is a passive provider chest and contains additional entities with it: - Controller: a lamp which can control whether the mining should be enabled or not. The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes ...Factorio version: 0.15 - 1.1 Downloaded by: 80.0K users. Adds technology to increase the battery size of all construction and logistic robots Terms of ...FACTORIO BASE-IN-A-BOOKFactorio Lets Play with detailed design of a fully upgradeable base including City Blocks, Trains, Main Bus and Robots.For the beginne...Robot Replacer. by Peppe. Utility mod to help replace/upgrade bots within a network. Bots in the replacer provider chest are released to the network when a bot of the same type, but different name is found in a roboport. The bots that do not match the provider are removed from the roboport and placed in the logistics storage network.All the rest then hover over the requester chest failing to deliver. Worse if it is only one chest that is below average. Now all 100k robots go to that one chest. Obviously you don't have so many logistic robots. But the problem remains I think. Whatever chest is below the average gets all the logistic robots. It then gets hugely …Factorio version: 1.0 - 1.1. Downloaded by: 582 users. Updated the Big Logistic Robot mod from DellAquilla. Payload size = robot scale * 5. Robot speed = 0.05 / robot scale. Robot energy = robot scale * 2.5. Robot scale is 2 by default, giving 10 (+bonus) initial cargo slots, and roughly half the speed of vanilla robots.Roboports have 2 ranges - shorter for construction robots, longer for logistic roborts. You can build network out of a roboports, robots wont go from one network to the other. Logistic (colored) chests, have to be within network range to be usable for robots. You can use construction robots from your inventory, for that you need to equip roboports. The deconstruction planner is an item which allows the player to mark tiles and entities, including trees, rocks, cliffs, fish and items on the ground, for removal. By default, tiles are only marked when no entities are found. Tiles or entities queued for deconstruction will be marked with a red 'X'. When within the range of construction robots ... If i remember right one of the spitters have a poison AOE and another one some sort of explosive attack. In one of my game when the bitters attacked the perimeter walls any robot that came to repear would be damaged by the poison, fix the wall (while still loosing hp), then come back the roboport BUT dying and exploding before reaching it...FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co...The biggest differences are that the Angel logi bots carry 100 items each, the angels bots are slow, but don't need lubricant to build, and the angels buildings are weak, but are available pre-oil. The top-tier of Bobs bots don't need charging, but they take a fusion reactor each to build.Re: Console code for logisitic robot cargo capacity. by Tierre » Mon Oct 23, 2017 7:31 pm. I mistyped It was 0.14 and i somehow made it 0.45 O_O. But thanks - i forgot that s in robots and now it works. 3 posts • Page 1 of 1.The <b>spidertron</b> is a versatile lategame vehicle capable of traversing rough terrain. It, along with the car and tank, is one of three non-rail vehicles in Factorio. It's equipped with four fast-firing rocket …The idea now is to get to logistics as fast as possible so I can mass produce robots and stop using belts in the starter base. The thing is, by the time you get there, you basically have to have a pretty sizeable base. Flying robot frames are not cheap, nor are the material components of the yellow science you need to get Logistics System.FACTORIO MASTER CLASS This series of Tutorials and How To Guides help you become a better Factorio Engineer Each video serves as a beginner's guide but also ...Worker Robot Speed 20+ Does it work? Hello. This next research is 16 Millions Science thats alot it's going to take days to finish and I was wondering if anyone knew of any bugs or had this research or higher and could comment it worked fine. When I did Worker Robot Speed 19 it didn't appear to do much but it's hard to tell with the naked eye.L = total logisitics roboter. and connect with inserter, then set it to activate when L < (your desired number of roboters) You can also change L = total logisitcs rober to e.g. L < total logisitics roboter atm avaible. But i prefer the first method and change it every some hours of gameplay (when i need) DerRichtige.Re: Robots fill far away storage chests? by twepy » Tue Mar 22, 2016 9:13 pm. A fairly simple solution is to separate the base in several standalone roboport zones instead of having one big connected roboport zone and use belts to distribute items to the different zones and have the bots in that zone distribute to the buildings within that zone.Print to console. Use this command to read the value of variables. Useful for getting default values before setting your own values. /c game.player.print(VARIABLE) Example: Print the current game speed. /c game.player.print(game.speed) DayTime modifiers/commands. Always Day. Stops any passage of time if set to true. Latest Version: 2.1.9 (1 year, 3 months ago) Factorio version: 1.1. Downloaded by: 6.78K users. This mod overhauls the behaviour of Factorio's vanilla combat robots to make them more useful. Defender Units will either follow the player or automatically defend the base in case of a biter attack. (toggle-able by shortcut or by keybind CTRL ... There are a few reasons why bots may seemingly not obey the player: 1) A robot is already en route. In the battle between "player roboport vs. base robo network" if your bots aren't the first ones out then it means bots are being summoned from base. If the bots are travelling long distance it can take a while. If the bots have to cross an empty ...Re: Prevent bots from building ghost elements. by DaveMcW » Fri Jun 04, 2021 7:13 pm. There is a button to turn off your personal roboport. To turn off other roboports, you have to deconstruct them. Or do your planning outside the construction zone. Tech Tree. Tagarnak. Burner Inserter. Posts: 5.0.4.2. A small mod that adds in more robot speed, robot carrying capacity, logistic trash slots and character logistics technologies. Adds 5 additional technologies for Robot Speed up to 10 and modifies previous techs so there is a 20% increase for every tech researched. Adds 6 additional technologies for Robot Carrying Capacity, up to 9.Efficient Robot Routing in Factorio. by dexteritas » Fri Sep 08, 2023 9:09 am. After reading FFF #374 last week, I got to thinking about the last problem described (robots crossing a lake) and whether it might be possible to implement an intelligent yet efficient way of pathfinding. To describe my idea in a bit more detail and to directly ...As far as repair packs go, all you need to do is have 1 provider chest within the network, and robots will automaticallygrab a pack and repair stuff. (You don't need to feed them into roboports). #2. LithoBreak Dec 4, 2016 @ 4:53pm. they will do a job anywhere in your base (if this place is connected to the network of course) and then when they ...Robot Rush Starter Base. Hey everyone! I've created a "robot rush" starter base that gets you from a fresh savegame to construction robots relatively quickly, but more importantly allows you to be lazy. It includes advanced oil processing and the first 3 sciences (edit: plus military), as well as a mall (loosely based on the mall from Nilaus ...by Nexela. Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground. 2 years ago. 0.14 - 1.1. 169K. source code. Information. Changelog. Robot Replacer. by Peppe. Utility mod to help replace/upgrade bots within a network. Bots in the replacer provider chest are released to the network when a bot of the same type, but different name is found in a roboport. The bots that do not match the provider are removed from the roboport and placed in the logistics storage network. Hey, I'm playing on factorio 0.17.1 (standard) and I came across an issue where my roboport isn't functioning all of the sudden. I was playing for some time and before it worked properly as usual.Robot automatic upgrading. by factoriouzr » Fri Jan 08, 2016 12:16 pm. It would be nice to avoid the manual labour of upgrading your factory to better belts, factories etc to have construction robots automatically upgrade belts and factories to the best one available once you have enough of the new belts etc. The way this would work:Robot speed: 3 tiles/sec (basic speed) × 1.4 (logistic speed bonus) = 4.2 tiles/sec. Needed time for one transport: 100 tiles ÷ 4.2 tiles/sec = 24 secs. Need robots per minute: 24 secs ÷ 60 secs = you need 0.4 bots to transport one item per minute over 50 tiles.Factorio Blueprint book with all blueprints from Nilaus's Master Class series. Posted by anonymous 3 years ago. Masterclass by Nilaus - Master book. View Copy. 409.15 KB 1.1.34 171299. Description. The every blueprint used in Masterclass series by …This applies to other "high cost" items like nuclear fuel cells, nuclear fuel, artillery ammo, etc, that you just can't afford to have sitting on a belt. But I also use bots for mining and delivery to a smelter belt. 3 miners a side are maxing out a blue belt and ore patches are often lengths of 10 or so. 2.Oct 21, 2017 · Re: Console code for logisitic robot cargo capacity. by Tierre » Mon Oct 23, 2017 7:31 pm. I mistyped It was 0.14 and i somehow made it 0.45 O_O. But thanks - i forgot that s in robots and now it works. 3 posts • Page 1 of 1. In the rapidly evolving field of robotics, Cartesian robotics has emerged as a powerful solution for automation in various industries. This article explores the advancements made i...Re: More levels of robot speed research. by sillyfly » Wed Dec 31, 2014 5:25 am. I made a mod that adds 5 more techs to speed up bots (can be easily changed by a variable in the data.lua file), each tech costs double the previous one, and has the same effect as the last in-game tech (i.e. - gives all bots +65% speed boost). For the other ...Roboprodo v1.6. logistic-robot. construction-robot. Details. This is a compact 29x19 robot production blueprint, designed to make robots as early in the game as possible, so that they can help you with building the rest of your base. This design only uses yellow belts and yellow and red inserters. It may take a while to reach full load as the ...Here are some more pointers for efficiently employing robots in Factorio: 1. Use a mix of logistics and construction robots. While logistics robots are better suited for managing resources and moving goods around the facility, construction robots can be highly helpful for erecting structures. Players can make the best use of both kinds of ...

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That Robot Army. Manufacture and deploy automated robot soldiers to attack your foes and defend your factory! This is a Factorio Mod based around the need of many players to have a way to wage glorious automated war on the biters - or other players if playing a PvP mod/scenario. The concept is simple - manufacture droid soldiers, and insert them ...

How Construction Robots Not Building. by Ryfe3 » Wed Feb 17, 2021 10:40 pm. Hey guys! I have just unlocked robots, but I can't seem to get them to work. I've built a roboport, put in some construction robots (and logistics robots), then threw down a ghost of an iron chest about 8 squares away, then threw down both a red (passive proder), and ...The solution has three main parts: You can assign logistic requests to a named group, and then all the places using the same group are automatically synced whenever you change something. You can have multiple logistic groups on each entity. You can turn on or off the individual groups at any time.Robot Replacer. by Peppe. Utility mod to help replace/upgrade bots within a network. Bots in the replacer provider chest are released to the network when a bot of the same type, but different name is found in a roboport. The bots that do not match the provider are removed from the roboport and placed in the logistics storage network.Combat robot capsules. Multiple pages share the title or description of "Combat robot capsules". They are listed below. Combat robot capsule may refer to: Defender capsule. Distractor capsule. Destroyer capsule. Categories: English page.

When Yes that's how it works. The repair pack storage in the roboport is where the bots put it back when they're done. It's also slightly faster since it saves the bot a trip. 5. Reply. true.The supercharger is designed to solve robot charging congestion issues. It has 64 charging slots and can charge most robots in 1/60th of a second. The consequence is an erratic load on your power grid. (Settings are configurable in mod options). Long pipes. To get fluids long distances you can use long pipes.…

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Mar 2, 2024 ... factorio #wubesoftware #automationgame Discord: https://discord.gg/nx958J6Qzc Factorio Blind Playthrough Playlist ...Applied when the robot expires (runs out of energy and FlyingRobotPrototype::speed_multiplier_when_out_of_energy is 0). draw_cargo optional. :: bool. Inherited from FlyingRobotPrototype. speed. :: double. The flying speed of the robot, in tiles/tick. The flying speed of the robot, in tiles/tick. max_speed optional. Logistics robots have the potential to trivialize most of Factorio's puzzle-solving dilemmas with their extreme flexibility in transporting products around. With logistics robots and the proper logistics chests unlocked, we can render belts obsolete. The troublesome issue is that this requires us to carve our way pretty deep into the tech tree ... In 0.13 roboports can be connected to the circuit network in two ways (you probably want number 2): 1) Read Logistic Network Contents - this will output the amount of items in the logistics network into the circuit network and is mostly superfluous as you can connect most entities (inserters etc.) directly to the logistic network. 2) Read Robot ...In vanilla robot speed increases in cost exponentially, so worker robot speed 60 would cost 18,014,398,509,481,984,000 science packs of each colour (expect black) which means you would have had to leave your base running for 11,424,656,589 years to research upto lv 59 that is nearly the age of the universe. I think this is unlikely as they only ... Jun 5, 2022 ... Factorio 1.1 Tutorials. If you're unfamiliar with Factorio, new to the game, or looking for a 'refresher course', you've come to the right ... Robot Army. Manufacture and deploy automated robot soldiers to attack your foes and defend your factory! This is a Factorio Mod based around the need of many players to have a way to wage glorious automated war on the biters - or other players if playing a PvP mod/scenario. The concept is simple - manufacture droid soldiers, and insert them ... Factorio version: 0.18 - 1.1. Downloaded by: 4.76K users. This is an updated version of Emmote's 0.17 mod Fast Robot Start for Factorio 0.18. This mod simply unlocks multiple tiers of the 'Worker Robots Speed' research. It's meant to be used in conjunction with one of the many Fast Start or Quick Start mods that provide you with a Personal ...